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(3 edits) (+1)

Thanks for checking it out! The "hit box" is just a distance function for one unit -- 

(> 1 (avatar.mesh.position.distanceTo item.mesh.position))

 I thought about doing a proper one, but I felt it added to the "contemplative" nature of the game because you had to hit the NKI juuuuust right... 

And yeah, totally ran out of time before I could get animations fully working on Robot.