Thanks for checking it out! The "hit box" is just a distance function for one unit --
(> 1 (avatar.mesh.position.distanceTo item.mesh.position))
I thought about doing a proper one, but I felt it added to the "contemplative" nature of the game because you had to hit the NKI juuuuust right...
And yeah, totally ran out of time before I could get animations fully working on Robot.