Thanks for the suggestions!
I'm working on figuring out what a "lose" state might look like in this game as one of the biggest criticisms of this game is that there isn't really any way to lose. Its interesting you bring up sleep paralysis because I considered putting that into this game but due to the limited development time on the game jam I ended up leaving it out.
I just want to add that I really enjoyed your video and thought you analysis was really interesting. One other thing that will help me to improve on this game for the next one is watching how people play the game. Understanding the way players approach situations in this one will help me to craft a better experience next time around.
Like I say theres a couple of different things I want to make first whilst I think about exactly how Maere 2 is going to play out. But when I finally do get around to Maere 2 I hope it'll achieve a similar level of success. One of my biggest problems is I'm bad at communicating what I'm up to when I'm working, so perhaps I will try to keep a dev log for this next game to keep people informed of progress.