Thanks Jordan. I don't know if people are playing with the flashlight on at all times, as I cannot see how people are playing the game. I did update the WebGL version with double the batteries in the world (at least) to help accomodate that. Also I hope I addressed the enemy ai where after death they wave around the player. I haven't been able to reproduce the results since I also disabled their player detection on their death.
HUGE thank you for your feedback and I hope the game feels a bit more fun now.
The one worry about the player death spawning a new enemy is leading into a scenario that you describe about it getting too difficult at a certain point. I guess if I were to change the mechanics, I might just create a list of up to 1-3 new spawns and leave it at that maybe?