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(+1)

Creating even a simple metroidvania in a 2-day gamejam is absolutely crazy. You have my respect for pulling that off. Controls were sometimes a bit clunky and the character would often get stuck in animations but the overall feeling of the game world was still on point. The game keeps you on your toes as the dragon could spit fire in your area at any point. Pretty cool!

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Thanks so much! We've continued working on the game since the jam ended, and we're very excited to show what we've been up to since!
Damon, is a beast at belting out very simple plug and play mechanics (Our powerups, interactables, etc), and I was pretty quick to fumble into a decent metroidvania layout. The newest build has plenty of tweaks and improvements, so once that's out, I'd love to hear your thoughts! <3