Beautiful panels that set up a very nice story, but the game play was a bit unclear. Like which entity I needed to attack, and where to go after I did was not marked.
The sprites in the 3D world work quite well aesthetically, even when some of them rotated so that I couldn't see them (the bats I couldn't see sometimes). Some more lights/particles/feedback would be good to know how effective my attack is against the enemies and bosses.
It also took me a moment to realize what bosses were (or the objectives enemies?), since they were blended into the level.