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Beautiful panels that set up a very nice story, but the game play was a bit unclear. Like which entity I needed to attack, and where to go after I did was not marked.

The sprites in the 3D world work quite well aesthetically, even when some of them rotated so that I couldn't see them (the bats I couldn't see sometimes). Some more lights/particles/feedback would be good to know how effective my attack is against the enemies and bosses.

It also took me a moment to realize what bosses were (or the objectives enemies?), since they were blended into the level.

(1 edit) (+1)

Thanks for playing! We appreciate the feedback. We plan to update the game by giving the bosses AI and attacks which should hopefully make them more obvious and more of a threat. The deadline had us cut a lot more than we were expecting, so I hope you'll give it another shot when we update it