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A jam submission

ChromaThothView game page

Grid Based Bullet Hell
Submitted by Tom Mezzie, TheClockworkMage, CDplaya, Imugiwyrm (@Imugiwyrm), Antropy, Conejo, Brian Cabrera — 2 hours, 5 minutes before the deadline
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ChromaThoth's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#153.8753.875
Audio#213.1253.125
Originality#323.2503.250
Overall#442.5002.500
Fun Factor#491.8751.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Video Game

Was your game made solo or in a team?
Thomas Mezzie - Movement Programmer, Project lead CDplaya - Audio, Music TheClockworkMage - Level Design Imugiwyrm - 2D Art Sammmmmmiller - Combat Programmer Antropy3554 - Programmer Zoxda - UI Programmer

Did you use any third party assets, if yes what assets did you use?
https://www.unrealengine.com/marketplace/en-US/product/point-and-click-adventure-toolkit

Did you choose from one (or more) of the optional secondary themes?
Color from Space

Does your game contain 18+ content (Nudity, Gore, Language)?
No

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Comments

Submitted(+1)

Beautiful panels that set up a very nice story, but the game play was a bit unclear. Like which entity I needed to attack, and where to go after I did was not marked.

The sprites in the 3D world work quite well aesthetically, even when some of them rotated so that I couldn't see them (the bats I couldn't see sometimes). Some more lights/particles/feedback would be good to know how effective my attack is against the enemies and bosses.

It also took me a moment to realize what bosses were (or the objectives enemies?), since they were blended into the level.

Developer (1 edit) (+1)

Thanks for playing! We appreciate the feedback. We plan to update the game by giving the bosses AI and attacks which should hopefully make them more obvious and more of a threat. The deadline had us cut a lot more than we were expecting, so I hope you'll give it another shot when we update it

Submitted

I tried to play the game on Linux with Wine but unfortunately couldn’t start, got just black screen, sorry!

Submitted

I also tried playing this game on Windows but it doesn’t start at all. The error says that I’m missing a tbb.dll file.

Developer(+1)

I've never seen that issue before, I changed some settings and uploaded a new build hopefully that fixes it. From what I found online you could be missing the Microsoft visual C++ or DirectX necessary to run it

HostSubmitted(+1)

Cool concepts, nice artwork too. I hope you can carry on with this one.

Submitted(+1)

Really interesting entry and take on bullet hell. I liked the introductory story with the mysterious traveler. The gameplay itself seemed fairly rough though, so hopefully you can flesh it out a bit more. I think some things like having the character rotate to face the direction they move along with making the bosses not be stationary and defenseless would go a long way towards making it more engaging to play.

Developer

I'm glad you liked the story! We definitely plan to flesh the bosses out in the future, we just ran out of time unfortunately

Submitted(+2)

The art style and drawings are fantastic! I really like the idea of cosmic horror wolves. It's a shame you didn't get the bullet hell mechanic into the game within the jam time. This is a great start for a bigger game.