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(+1)

This seems like a neat prototype! I like that you don't change screens to enter combat but just jump right into it, as well as being able to switch between weapons quickly!

One thing that bothered me while playing was not being able to see very far in front of my character.  It made me a bit unsure of what was coming, and made battles a little trickier.  Shifting the camera forward to show more ground in front of the player and maybe centering it a bit during combat I think would improve the overall experience.  

You are doing a good job, keep focusing on gameplay first!

(-1)

Thank you very much for taking the time to play and post! I agree completely with your criticism - the characters, enemies, and bullets in the currently available build are all too large. That's something being addressed in the next version, which runs at a higher screen resolution which has the effect of pulling the camera back significantly. I'll attach a screenshot of my WIP build. I'm also making it possible to cover more ground quickly by allowing up to three dashes in a row instead of just one. I'm hoping these will make combat feel better and allow for more evasion-focused gameplay.
Thanks again for taking the time to share your thoughts!