This has nice potential. The graphics are very cohesive, and I like all the different combat/stealth situations you created with the various enemy paths and patterns. And I cannot understate how much death/respawn checkpoints helped. Overall it feels that a big chunk of the development time was spent on the mechanics, and it paid off.
My biggest issue was that the mouse cursor wasn’t centered and didn’t wrap around, like it normally does with mouse-look controls. But I was able to get around that.
Highlights: 1) the graphics as a whole. 2) the stealth section with the two pumpkins patrolling on a loop.
There was a body of water that I couldn’t cross because of a big block that kept pushing me aside. Is there a way to get past it in the current prototype? I think I need a high jump or a double jump spell for that but I never found it.