i believe the .pskx files are the images/decals, not the textures. not sure about the .gtlx files tho.
Viewing post in Around the Clock at Bikini Bottom comments
In Blender import your model(s) by clicking the button labeled file in the top left then click import and click glTF 2.0 (glb/gltf). Once you've done that click the Modeling tab at the very top and press the A key. After doing that press the P key and then press by Material, to separate it by its colors. To export the model separated, click the file button and then click export, then click the export type of your choosing and save it to a file location. (I recommend exporting it as FBX or OBJ since that can be imported in most game engines)