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I loved the concept of this one so much. I've always imagined a game concept like this and I'm happy to see it implemented perfectly. 

What I liked:

  • Unique game mechanic that fit the theme well. 
  • Audio design was simple and exactly what was needed for this. 
  • George the ghost is a stud.
  • Multiple levels to help expand on the game mechanics. 

Some Notes:

  • I think the core mechanics are great, but it needed to be expanded upon more. Granted it's limited time so what youve done is amazing, but it would have been great to see other items in the game making sound to guide the player. 
  • There were multiple levels, but not a major difference between 1 and 2. I think George could have been introduced in level 2 since the player already understands the mechanics from level 1. 
  • The continue button was broken, which is a easy miss considering how much you git done. 

You've done a geat job here. The core foundation of this game is rock solid. 

Thank you for such an amazing entry! 

(2 edits)

Thank you for playing, for your feedback and, of course, for organising this gamejam! 🦐


Indeed, the level design was rushed. Initially I planned to have 5 levels but I barely had time to finish these 3. I plan to add more levels in the future (along with some bugfixes). I am currently thinking about maybe adding some sort of combat system to make the game more interesting but I don't have any clear direction for it at the moment.


I didn't think about the idea to add some audio sources to guide the player. It sounds nice!


Overall I am glad that I was able to implement this game mechanic during such short time. I learned a lot and it was fun 🙂