Thank you! And thank you for the feedback! I’m working on a quick hotfix where I’ll absolutely include a lil option to check up on the barista’s situation :D
Combat is definitely an area I’d like to improve – for the current stuff, I want to tune down the enemy’s numbers so that it doesn’t grind the pacing to a halt. The goal is to have affinities with things like “War” and “Death” affect in-combat numbers (so that playing a more “evil” route could potentially make combat easier/open up options to deal with more things violently) as well as a couple other things that'll pop up later, but I’m still working on a way to add more skill expression into the core loop!
(As for the disappearing liquid, I think I might’ve straight up forgotten to write the line explaining how it had seeped away – although now that I’ve got the time, I should probably just draw a couple puddles to help solve the issue :D)