Barista check: done ! Thanks for that (and why am I not surprised by the answer there~)
Somehow, combat felt way easier that playthrough! I don't think there was more than two round when I didn't get enough power to beat the opponent, which was radically different than last time. did the number were adjusted slightly, or was it just a very different luck?
> The goal is to have affinities with things like “War” and “Death” affect in-combat numbers
That's a pretty interesting idea! I do get more violent choice does increase war level, but Death level felt a bit less clear in what would increase it, and if they were a good or bad choices (like, asking maggot what will happen to her when you bite does increase your death score - which did not make me associate death with a negative choice. Since bitting her without saying a thing increase life, stats may have been reversed there?)
As for the flooded cave, some element that does disturb me is actually the description of the cave on your second visit: The text mention nothing moved at all - which is not exactly what would I expect from a cave visited by a huge amount of pretty insistent water suddenly entering.
Keep on the good work! I'll wait patiently fore more content o>