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Cats Have No Lord dares to ask the question: what if game masters showed as much love to cool polearms as they do to cool swords?
There are just so many weird little combinations in this little book. 

Roll to see what the business end looks like. Then, roll to see What Makes it Special (translation: weird). Finally, roll for a description of a unique shaft.

100 options for each so you're not likely to come up with duplicates unless you generate an AWFUL LOT of polearms. If you do, well, more power to you, mate. That's awesome.
Love the descriptions here. As usual, CHNL has a lovely writer's voice that really shines through on this project.