Thank you for playing and for your interesting feedback!
Initially I made a level without any arrows or hints. I play-tested it and found that it quickly became very frustrating to get lost in complete darkness without any sense of direction. I added arrows as a simple solution for this. I think that there has to be certain balance between having hints and exploration. But finding such balance requires a looot of time for level design that I didn't have during the gamejam 😇
Initially there was a "Start" button at the top of the main menu. I found that it was broken 30-40 minutes before the deadline lol. I had to remove it very fast and I didn't move the "Levels" button higher... 🙈 I plan to add it back and to fix the "Continue" button in the future v1.0.1 release.
I also plan to add more levels. My current implementation allows to have multiple ghosts in the same level, so it can be fun imho. I am still thinking if it's possible to add some sort of combat system to make the game more interesting but I don't have any clear direction for it at the moment.