dialogue should be skippable / escapeable.
Gameplay of walking around and inspecting stuff is solid. Maybe I would like to inspect by left clicking?
The Notebook UI is a bit too much.
The more menus, submenus, and clicking you have to do navigate, the harder and more annoying it is.
I should press tab and I should have the input option right there, and maybe I can scroll or click a button to cycle through the other mystery input options.
The less clicking I have to do the better. I don't want to click as much as I do (Scenes > Early Bird > What happened here > Input 1....)