Good shit, I like it.
It took me a long of time to catch the flow of the game, but I eventually learnt some momentum.
Actions don't feel responsive. There should be feedback when bars aren't filled yet or grapple can't reach so that I immediately know what I'm doing wrong. Same goes for jumping, landing and wall run - those need better feedback, as camera is so nice and smooth that I don't really know if anything or when exactly happens.
I'm not fan of the camera height. It's so low that I don't see where I'm going when close to ground and it's especially a problem on flat ramps going up where you can't even tell when to jump.
Post processing is pure eye cancer, it looks way better without it and I can't see a reason for it being the default.
I don't know how to feel about the pendulum hazards, although now I'm noticing that there's a dodge mechanic. The horizontally rotating ones were a cool segment even if they were janky.
There is a problem with dashing on ramps, or at least the way it loses momentum doesn't feel good (I think it was 2-6 or 2-7 where I experienced a major roadblock).
I like the scummy wall climbs you can do in a clutch situation, but those also probably contribute to not learning the flow properly.
The level design felt off at times and first levels were confusing but it was impressive overall. Tutorial is way too dark and I was afraid that the rest of the game will be like that.