Hey, thanks! About the level design, the first few levels were created when we didn’t have a proper idea of how they should flow. 2-3 and 2-4 are the last levels we worked on because they were awful. We’ll definitely adjust some of them so that they’re more friendly towards the player and easier to follow. I’ll add SFX for when you can’t dash or when your grapple can’t reach, I think that’ll help make it feel more responsive. I’ll see about adjusting the camera height. Post processing is definitely… off. The style of the game hasn’t quite been figured out yet. I’ll change the tutorial skybox, my thought was that it’d make it easier to see the text against a black background. Camera will definitely be adjusted, I agree that it feels way too smooth. Regardless, I’m glad you like the game!
Viewing post in Lightstrafe Beta jam comments
The smoothness of the camera isn't bad at all, it's better than risking giving someone motion sickness. Sound and particles should be enough.
For grapple consider an indicator that would appear whenever you are able to attach it, that way players will be able to learn the spacing required too and stop spamming the button.