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(+1)

The graphics and music are nice.

There are lots of bugs, like being able to select multiple items in the shop, or 5th crab not spawning.

I'm not enjoying this format. Controls are very floaty, weak weapons, useless equipment by default, little damage feedback and getting damaged by stunned/dying enemies. You should make an actual level to guide players how to play if there's an intended combat scenario. As it is there are better ways to do submarine combat.

Best part for me? Literally the bubbles, no kidding. Those tell me the location of the enemies outside of my vision range and that's the design direction which I would expect from submarine combat that would work in 2d.

Sometimes I failed the mission but I'm not sure how, I'm pretty sure time didn't run out.

Thanks for the feedback!

When you say being able to select multiple items in the shop do you mean having two of the same? cause that is intended actually, you can have 2 solar panel gadgets for never running out of battery.

I'm considering making a tutorial level but I ran out of time for this DD.

Sometimes I failed the mission but I'm not sure how, I'm pretty sure time didn't run out. Yeah sorry about that, there was no alert for low battery (which it was probably that). 0.1.2 has this added as well as the fixing the spawn crab issue but you've probably moved on to other games. Thanks again.

(+1)
When you say being able to select multiple items in the shop do you mean having two of the same?

No, I somehow selected it in such a way that descriptions of the items rendered at the same time.

Yeah sorry about that, there was no alert for low battery (which it was probably that)

Oh, so that's what it was. It's one of those things that could have an alarm and it might even add to the immersion.

Nice music you say 8)?