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(+1)

I'm liking the main menu and music and button-selection SFX

one thing I really don't like in this kind of game is inability to walk diagonally, especially if some paths are curved. adds a bunch of friction to the common process of getting from point A to point B

this game has much soul like with the gun acquisition animation and character intros and that

STUFF being under Fight is a bit strange. I guess healing yourself is part of fighting but it's not where I would look for the items

navigating with the keyboard in battle is solid

I was slain to death by a ghostly deer. since I am a not-RPG-enjoyer that's probably all I'll play, but the quality seems unreal. even though the art is a bit wonky it's consistent enough that it works. I smell more potential off of this than I smell poop from a cat's litterbox

Barely scratched the surface my man, but I am thankful to you for you testing it. Diagonal movement was actually something I removed, it was baked into one of the plugins I use, I just did not like it.