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I think you've got potential here!  I do want to mention some issues I had.

The camera never felt right in the X axis, and the inability to change camera controls from the pause menu makes it feel like my changes aren't being saved...

The wall kick doesn't feel great; I think adding some more feedback to the movement would help.  Either a wall slide or a hit effect (sound and/or visual) would help with that.  (Also the tutorial for this is a little incorrect; you need to bounce from one wall to the other, not just run up!  I think just two diagonal arrows could serve the same information)


But when it works, it works really well.  The wall run section was my favorite, and I think you can really get the sense of speed.  I love the visual effects of the fox spirits running alongside you.

I also liked the in-world tutorials.  Again, the wall-run section is the highlight of the tutorial; given the player's already at high speed and pressing RB, simply telling them "okay now keep holding RB!" was a neat, rewarding way to discover that mechanic.  (Although, I think you could carry it a step further; slope detection was off the second run-through, and it didn't feel like I was able to adjust my height very well.

Rail grind was a similar good experience, although I'd suggest change the color of the rail so it's more visible?  I did have to fight the camera again here, though.  Is it possible to have the camera auto-pan during moments like this?

Overall, it's a messy alpha, but I'm glad to see it!  You've got the right ideas, keep trying!

Thank you for trying it out! I've been working on an update with many adjustments and improvements, so your feedback is very valuable.