I think you've got potential here! I do want to mention some issues I had.
The camera never felt right in the X axis, and the inability to change camera controls from the pause menu makes it feel like my changes aren't being saved...
The wall kick doesn't feel great; I think adding some more feedback to the movement would help. Either a wall slide or a hit effect (sound and/or visual) would help with that. (Also the tutorial for this is a little incorrect; you need to bounce from one wall to the other, not just run up! I think just two diagonal arrows could serve the same information)
But when it works, it works really well. The wall run section was my favorite, and I think you can really get the sense of speed. I love the visual effects of the fox spirits running alongside you.
I also liked the in-world tutorials. Again, the wall-run section is the highlight of the tutorial; given the player's already at high speed and pressing RB, simply telling them "okay now keep holding RB!" was a neat, rewarding way to discover that mechanic. (Although, I think you could carry it a step further; slope detection was off the second run-through, and it didn't feel like I was able to adjust my height very well.
Rail grind was a similar good experience, although I'd suggest change the color of the rail so it's more visible? I did have to fight the camera again here, though. Is it possible to have the camera auto-pan during moments like this?
Overall, it's a messy alpha, but I'm glad to see it! You've got the right ideas, keep trying!