Would love to see more of this one! Great little demo you've got.
kal777
Recent community posts
Oh! I meant.
If the party is defeated by one of the surprise ghosts/shadows, you are still able to move around and even heal up. You're just at 1hp with both party members.
However, if you go to the door with the pink cage symbol (where normally you would rescue a party member), "Peek into the cell?" means you see every CG, as if they were captured.
I think you've got potential here! I do want to mention some issues I had.
The camera never felt right in the X axis, and the inability to change camera controls from the pause menu makes it feel like my changes aren't being saved...
The wall kick doesn't feel great; I think adding some more feedback to the movement would help. Either a wall slide or a hit effect (sound and/or visual) would help with that. (Also the tutorial for this is a little incorrect; you need to bounce from one wall to the other, not just run up! I think just two diagonal arrows could serve the same information)
But when it works, it works really well. The wall run section was my favorite, and I think you can really get the sense of speed. I love the visual effects of the fox spirits running alongside you.
I also liked the in-world tutorials. Again, the wall-run section is the highlight of the tutorial; given the player's already at high speed and pressing RB, simply telling them "okay now keep holding RB!" was a neat, rewarding way to discover that mechanic. (Although, I think you could carry it a step further; slope detection was off the second run-through, and it didn't feel like I was able to adjust my height very well.
Rail grind was a similar good experience, although I'd suggest change the color of the rail so it's more visible? I did have to fight the camera again here, though. Is it possible to have the camera auto-pan during moments like this?
Overall, it's a messy alpha, but I'm glad to see it! You've got the right ideas, keep trying!
Oh this is real nice! Question, are the Shades and Ghosts (random chances from interacting with graves) supposed to have a Game Over sequence? I've noticed that they have flames in the gallery, but upon party wipe I'm able to continue with 1hp.
Funny enough, if you inspect the cage, you can find both party members in the cage (and outside!)
I have not saved after this happens because that's a buggy game waiting to happen.
Off to a good start!
Right now the respawn simply puts you back at the main menu, checkpoints may be good for the next pass.
I don't know if it was intended, but you can press the first button multiple times in a row, which spawns several slimes.
The second tree in the big room cannot be de-leafed!
The spritework is fun, and honestly I really enjoyed the bits you have so far.
HP resets after every fight, so it's..very difficult to actually lose now!
Also: the new battle interface, I feel like it's missing a "do nothing" action. Not even a Defend.
Items also don't restart every playthrough, but I'm sure you've noticed that. The stats sometimes also don't reset...
But I do like the new UI, I'm just curious why there's infinite HP lol.