Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The aerosnail thing made me really laugh, but unfortunately the difficulty boot was a bit steep and I found it frustrating a lot sooner than I would've preferred.

I find myself saying this a lot this jam, but this would be a good mobile game with some polish, and you could impart more of a feeling of speed by parallaxing the background so that it moves to the left faster than the foreground does. Would be interesting to see what you do with it. :)

(1 edit) (+1)

Sorry you had trouble with it. :/ I got a suggestion earlier that easing into the difficulty would help, and I definitely think that would solve the problem. Also, I did try a parallax effect, but I'd never done it before so I didn't think it looked great. Thanks for the feedback, though!

EDIT: I'm starting to realize I'm not great at judging difficulty... I didn't do a ton of playtesting with other people because every time I played it I thought it was too easy. Guess it's more important than I thought to have others test the game!