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This tool is useful for more traditional dungeon-type games, but it is presented as being significantly more system neutral than I think it really is. 

That being said, this is an interesting approach to solo gaming that divides play into two phases: game master mode and player mode. I feel like the most useful part of this document is the "power of expectations" section which is genuinely a great bit of advice and applicable to most solo games.

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thank you so much. I agree with you, I learned a lot along the way. Versions 5 and earlier are a bit biased toward adventures and mystery genres, though it is indeed setting agnostic, just not so much genre agnostic (i.e. it includes a lot of vocabulary such as enemies, and battles, and traps). However, despite paid, version 6 in my opinion is very much genre agnostic now, as you include your own game elements to it :) since the design and work invested, it is a paid version from now on.