Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

Its a nice game, I like it when games do a lot with few inputs. I can't help trying to run down all the pedestrians though... Seems like a perfect fit for mobile.  The biggest detriment I think is that it can be hard to tell what's going on through all the effects , especially the screenshake. And the ending music starts to sound mostly like static at a point. It feels like a pretty complete game other than that.



Spoiler: I am stupid.

Unless I'm really stupid and doing something wrong I can't get past the tutorial(?). See video:

https://files.catbox.moe/5cs6yc.webm

Arrows for settings but you can also press to change it one way is odd.

No back to main menu button only exit.


And I hate the startup honk sound haha.

Not the dev but if you press start instead of drive you will get to a level-select. I almost missed this as well.

Wow great to know that I'm just dumb then hahaha. I have no idea how I completely missed the button.

It looks like a command rather than a button, I was confused too. 

Yeah, I thought as much... only realized after submitting that there is no actual prompt to hit the Start sign, while also having a "Drive!" that will you take back into the game... but not start one.

(1 edit)

Appreciate the feedback. And no, you're not stupid, that's an UX fuck up on my part. And the menu is a hacky mess.

The effects are exaggerated for now to figure out how much is too much. But nice, your critique is exactly what I thought of as well.

honk honk :(

Oh, and yeah. Running over pedestrians... it shouldn't be the core of the game, but I really want it to be.