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First time I've played it so I'll go over everything even if I know it's placeholder. Remember, I'm harsh.

I'm an eye fan too btw.

- in the main menu 'new game' and 'load' go one after the other, option in the middle causes no problems per se, but when you see it it just feels wrong

- The idea for the title is good, the execution is poor and needs to be redone (maybe it's just an old asset since your art skills are nice?)

- the idea of the moving pov in the main menu is nice, but it feels aimless since "the view" has no point of interest to focus. Since you have the strong visual of dead soldier+flag, I suggest to add another intresting thing to see, and use them to ping pong your pov). also maybe try to slow it a little.

- dunno if it's your choice or godot, but try to add alt+enter to switch between full screen/windowed.

- there is a layer problem if I hover 'Outer' (or any 'know more' links) in the first conversation, the explanation is under the conversation

- red arrow in the dialogue selection dosen't move, dunno if it's a bug or not yet implemented

- the last topic of a conversation will 'move' the scene, and it's good that is consistent. I suggest to add something anyway that makes you know about it

- when you are in the menu for saving etc, pls pause the game action on the map

- there is an overall need for inputs on the battlescreen, for ex, a player can't know that you need right click to move battle map

- there is also a need for tutorialization in general, ex I know about the tetris loot system just because I saw your progress. 

- also battle objectives, if it's an extermination mission let me know it

- what happens in combat I understand only up to a point; that this is an xcom where instead of moving in a tilemap you move between zones. My suggestion is study xcom (1) and see how they explain it. Ideally a new player should go blind into your game and be able to play it.

- too much talk and very little game, but this is a vn hybrid so it's not really a fault. 

- why a red arrow(triangle) would indicate a settlement shop?

- once I get to "demo is over" screen, the game dosen't actually end, dunno if it's a bug. I can leave che scene and continue to roam.

(+1)


They're multiple animated main menu screens.

You can keep roaming after the demo end, there is raider fortress in the south that just keep on spamming raider to fight.

Thank for the feedback.