Look like a great game, but control aren't responsive enough. I think you should add a little more time to the parry stun time as it just devolve in a parry-hit routine.
I want to see more about the lore. Great aesthetic.
-The control are quite complex so I think you should always have them showing on the screen
-The hold shift for flying is not really good when I just want to fly.
-No idea how to use weapon
-It is never too soon to make the DA and the sound effect. You should take a little time to do them. It is fun and having your game look and sound better is always good for the motivation. Please don't to giant industrial/desert like armored core, do something unique.
-You are advanced enough for a fanart.
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So, I see some problems about the presentation
-Tree are all the same, and worst not tall enough, it doesn't feel oppressive enough.
-The stinger when you see the wendigo are too telegraphed
-The radio doesn't reactivate when I turn the car back on
-The driving section are kinda boring, need more work on the landscape
-It feel like these 9999 scary youtuber game
-Car doesn't feel responsive enough
-You don't need to open the trunk to get the pump
It need more work on the atmosphere to feel oppressive
Stopped when The big wendigo appeared just in front of the car because it was too much "bouhou be afraid"
It work, you may have the weirdest game of of this DD.
-You need subtitle
-The ui is lacking contract, almost couldn't see the menu option
-Escape on the splash exiting the game is bad idea, took 3 try before understanding I have to press enter
-AI tend to break running in circle around me
-The art direction is unteresting but need some work so it doesn't look like smelling goop
You got my E.Y.E on you
Lot of bug this DD, did you change engine like you changed name?
-dwarf spawn his taunt skill and break his AI
-chest regenerate their content when tp back to town but not enemy
-king of rat 3shoot me
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https://files.catbox.moe/5zt746.webm
Keep the good work
Ok, I tried the campaign, I wasn't ready to embark back in the cycle of guilt. Brouzoufull game anon, still a lot of work to be done, sound effect aren't heavy enough, no sound when I walk.
A lot of stuff on how the game is presented still need to be done. But progress is progress, and I fell in love with your game. You better kept it up!
I liked it:
-You should force the correct angle when you enter the bunker and see the white line, I though my game crashed until I see the white dude, otherwise I would've alt+f4
-I need an explanation on how the gun work
-Light could have some work, the first enemy didn't feel terrifying, just confusing.
So I did a run in every type (melee, arc and magic)
-Magic, safe low risk, high reward, easy hit and run, some spell are just perfect murder machine
-Arc, less safe than magic, but the random effect on elemental arrow mean that I don't use it, please a way to always have the slow arrow (the most useful), and a quick move skill.
-Melee, high risk low reward, less safe than magic, less dmg too, melee should have an increasing chance of landing an attack because it is just inferior to other, the hit and run being harder while everything is either equal or worse.