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BlueSandDev

86
Posts
10
Followers
A member registered Aug 31, 2023 · View creator page →

Creator of

Recent community posts

Look like a great game, but control aren't responsive enough. I think you should add a little more time to the parry stun time as it just devolve in a parry-hit routine.

I want to see more about the lore. Great aesthetic.


-You need a tuto, I'm not going to read a readme or a manual

-For the 5 first secondes I kept checking my audio because of the 'BOOOOOOOOOOOO' oversatured intro sound

-I don't like plateformer so I can't really do constructive criticism

-The control are quite complex so I think you should always have them showing on the screen

-The hold shift for flying is not really good when I just want to fly.

-No idea how to use weapon

-It is never too soon to make the DA and the sound effect. You should take a little time to do them. It is fun and having your game look and sound better is always good for the motivation. Please don't to giant industrial/desert like armored core, do something unique. 

-You are advanced enough for a fanart.

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What a fucking experience. It feel like being on drug while fighting the local crackden boybands.

The stick mechanic need some work, maybe a tween to go from on angle to the other it make it hard to control (but it add to the fun)

Too many /agdg/ are plateformer or retro console slop zelda like. It is good to see someone doing something a little niche Here my fanart, kept on trucking.

-Smooth wind spell doesn't seems to work

-No white screen anymore

-I want to be able to keep the sexo middle aged man skin for my healer.

Nice job


Tuto is giant placeholder until the gameplay is fixed in stone

(1 edit)

So, I see some problems about the presentation

-Tree are all the same, and worst not tall enough, it doesn't feel oppressive enough.

-The stinger when you see the wendigo are too telegraphed

-The radio doesn't reactivate when I turn the car back on

-The driving section are kinda boring, need more work on the landscape

-It feel like these 9999 scary youtuber game

-Car doesn't feel responsive enough

-You don't need to open the trunk to get the pump

It need more work on the atmosphere to feel oppressive


Stopped when The big wendigo appeared just in front of the car because it was too much "bouhou be afraid"

Just update with a buff for fuel tank and reduced the pr reduction. Date for tok release?

(1 edit)

My favorite puppy murder simulator is back 

>Car need better sound

>I like it

>It need a better ost



Lot of work today thank for playing, where tower of kelem?

Linux debian testing NVIDIA: Will retry later


It work, you may have the weirdest game of of this DD.

-You need subtitle

-The ui is lacking contract, almost couldn't see the menu option

-Escape on the splash exiting the game is bad idea, took 3 try before understanding I have to press enter

-AI tend to break running in circle around me

-The art direction is unteresting but need some work so it doesn't look like smelling goop


You got my E.Y.E on you


Bug in the linux version, the game return this after the N-type studio video

The video where you show your studio is too long too and should be passable

Nope, when I clicked on the Big + button it did nothing.

Can't launch the linux version but I appreciate its existence.

Yep, your game is my favorite of this DD

TOK my beloved, lvl 1 fireball still useless in comparison to the wand, replace it by socking discharge please. Also got freeze in walking animatio, can't launch spell or actually move. (will upload the video on catmoe when the site is up again)

Impressive light work, need a quick tuto (just show the command in the background), no music no idea if it a bug.

(1 edit)

No idea how to add stuff as clicking on the big + button do nothing. AS I can't progress pass the make your station menu can't say anything else


Also add a linux build please.

First time trying it All around great game, need lot of polish. Have a lot a fun. May be a future big sucess.

You need to show the key when hovering an interactive, (press [F] to interact) same with the gun.


It need a micro introduction just before entering the bunker to put the player into the mood

(1 edit)

WROOOOOOMMMMMMM, tank are too loud

Inf don't have their gun when crawling

Need a speed button

Nice work otherwise

Lot of bug this DD, did you change engine like you changed name?


-dwarf spawn his taunt skill and break his AI

-chest regenerate their content when tp back to town but not enemy

-king of rat 3shoot me

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https://files.catbox.moe/5zt746.webm

Keep the good work

It was cool, I have a hard time getting the control until I rebind them all.

Please, show the button for next dialogue because I escape the intro by mistake. I had some fun, curious for what come next.

It is a prototype, people asked to post so I did. It is not even in a playable stage yet. Sorry about that.

For thoose that want to play it on wine, you have to winetrick installd3dcompiler_43


It is fun.

Thank for playing

It is a pure prototype, so a lot is just placeholder, I just post it because people are curious.

This is a prototype

Ok, I tried the campaign, I wasn't ready to embark back in the cycle of guilt. Brouzoufull game anon, still a lot of work to be done, sound effect aren't heavy enough, no sound when I walk.

A lot of stuff on how the game is presented still need to be done. But progress is progress, and I fell in love with your game. You better kept it up!

I liked it:

-You should force the correct angle when you enter the bunker and see the white line, I though my game crashed until I see the white dude, otherwise I would've alt+f4

-I need an explanation on how the gun work

-Light could have some work, the first enemy didn't feel terrifying, just confusing.

I got a lot of lag for reason. It may because I just updated my whole linux.

The game is complete, but will be upload for the the 57 DD.

Thank for the bug report, time to work I guess

It was fun.

YOu should try dark messiah for inspiration for where to go next.

Still no linux.

So I did a run in every type (melee, arc and magic)

-Magic, safe low risk, high reward, easy hit and run, some spell are just perfect murder machine

-Arc, less safe than magic, but the random effect on elemental arrow mean that I don't use it, please a way to always have the slow arrow (the most useful), and a quick move skill.

-Melee, high risk low reward, less safe than magic, less dmg too, melee should have an increasing chance of landing an attack because it is just inferior to other, the hit and run being harder while everything is either equal or worse.

Lot of progress

-Classe and sexe should be separated, if I want to play a muscle warrior girl, it should be my god given right

-Some lag (linux debian testing)

-Magic & spell are lackluster, why can't I make fire rain from the sky?

Nice game, character should move a little faster.