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 I really, really tried to beat this, but just couldn't.

The controls are backwards and the fact the players Rigidbody doesn't have its rotations frozen meant I was constantly "falling over".

Also, you might want to make a Cinemachine follow camera for a game like this and zoom it out a little more. Was hard to see where I was going until I jumped.

I love the 3d pixelated art style though and what I managed to hear of the music beyond the first 20 seconds seemed good.

So good work getting this out!! Hope you keep working on you player controller a little more as I think this could be quite fun if you get those little issues fixed.

Yo thank you for the feedback! The reverse controls were on purpose cuz we thought we can make it harder and it would be funny thats also why the movement is really fast.  About the camera umm yea we had a better one were it was working perfectly fine but when we built it the camera was showing different stuff so we had to remake it somehow. 

i dont know why but mine camera looks way different then yours (bit more zoomed out and character is in very bottom)