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(4 edits) (+1)

atmosphere and lighting is top-notch. love the enemy SFX and how their alert sound tricks you spatially in open areas (especially the column room). got me genuinely on edge.

plays well too. pistol has satisfying recoil and the level design has just enough signposting to keep the labyrinthine hallways fun to explore.

only minor issues are the textboxes bleeding out offscreen and the ammo counter being a bit confusing. is the magazine the smaller number? both seem to count down simultaneously for me.

other than that, had a great time. good shit!

(1 edit)

The ammo comment is helpful, yeah it's a bit confusing admittedly and I'm glad you pointed it out!....The smaller number  is supposed to be what's in your current clip with the bigger number representing how many bullets you can carry total...maybe I should swap which one's bigger or possibly color-code them, I'll poke around and see if I can't make it a bit more clear if/when I update again, The textbox issue too is something I wasn't sure if would show up for most people or not so that's useful too, I think I might need to resize my text boxes or adjust how they display in the scripting, I'll see what I can do!


I'm really glad you enjoyed it and gave it your time! IRT the gunplay.,..I was playing a lot of CS2 and wanted that Deagle fire to feel ...satisfying and 'correct' so I'm glad that came through! Tysm Heather friend o/