atmosphere and lighting is top-notch. love the enemy SFX and how their alert sound tricks you spatially in open areas (especially the column room). got me genuinely on edge.
plays well too. pistol has satisfying recoil and the level design has just enough signposting to keep the labyrinthine hallways fun to explore.
only minor issues are the textboxes bleeding out offscreen and the ammo counter being a bit confusing. is the magazine the smaller number? both seem to count down simultaneously for me.
other than that, had a great time. good shit!