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Notes taken while playing:


- like the multiple languages

- main screen music is fire, reminds me of Balinese dancing

- cute animation for main menu

- Music on start of game is engaging and boppy, quite like

- this art is fun and unique. Clearly conveys a style and sets a scene, love it!

- text speed setting doesn't seem to adjust text speed

- story intro doesn't really give much story. Great explanation of mechanics, however! Love the touch of humor!

- English localization does need work, but it's clear enough to convey what you're saying! I think "you" instead of "me/I" would make things more clear for the player. I wish I spoke Indonesian because I think this game is probably way more immersive in the original language - massive props to you for doing a two language game!!!

- Love that this is mobile friendly!

- not quite clear what the speech bubble icon displays. Can't find the grimoire

- lol @ 4th wall breaking with the comment about character design, this is a fun and clever way to deal with limited art!

- Popup boxes are showing outlines and images are filling in about 1s later

- Lol is the hoe word choice intentional? Because in English, it has....connotations....

- This font is fun and pretty

- Good use of noises for auditory cues, such as the "attention" noise with the tooth

- Love the creepy weird backstory stuff about shamans

- I want to have more interactive things to do. Lots of narrative without anything for me to do.

- backgrounds recorded in a real cemetary? Whoa this just got quite interesting!

- Cemetary choice feels confusing and disappointing. Need to feel like I'm influencing stuff.

- Love the other realms being pulled into this game!

- Really love the use of things like demons/angels/genies, very creepy and intriguing in a way I've not seen before!

- The text content is really interesting - I think the localization is not great, but I wish I could read indonesian to see it as intended! I'm hooked!

- the sketchy concept art works great with the b&w, it's impactful

- need more ways to feel invested in the game, eg branching story choices

- story choice results for exploring graveyard seem broken - I picked Anton but got Chief in text

- Music play is inconsistent. When it plays, I like it - it's liminal and creepy. Also like the background noise like crickets.

- Nice creepy ending!

Overall, I really enjoyed this game! I think the localization meant the story impact was lessened for my playing in English. I would have liked more interactive choices. I think the overall experience was nicely creepy and fulfilled the jam's brief really well! Great work!