you know how this goes by now
beat the demo and to not spoil anything, i chose option 2. curious to see what option 1 has in store, but that'll be for next time
this time around i've experienced no bugs, that is unless you don't count Sannoval's insect trap. it was an interesting challenge, but i fail to see how the hint had anything to do with it. puzzles and riddles were never my strength, however. it also wasn't a big deal (3 poison damage every now and then?)
i wont write about the story but i like it. it's also nice to see how all characters had grown throughout the plot. Mosca's upgraded spinning animation is very silly
minor thoughts:
>covenant seal (Hayden 3rd spell) has no description, if you mouse over motivate beforehand it'll just use that description instead.
>music sometimes stops while fight is ongoing (tracks not looping?). happened on the 2nd round of left hand fight
>hard to gauge difficulty but the last 2 levels were all beaten in one sitting with no loading required. aoe build on mosca + haydn, with carving surge 1-shot made everything feel pretty simple.
>goons are now medusoids. i liked goon as a name more.
>can roll a party name twice in a row. just save the last name and compare it to the current one and reroll if it's the same
>typo in Messenger of Hope name (Meesenger)
>Tower Adventurer :^)
as always, excellent work. i am eager for more.