Finished a run with the first character. Some thoughts:
- WHY IS THE LOGO NOT CENTERED AAAHH
- The on hit particles from the fireballs feel a bit off, I think they should have more acceleration initially that tapers off.
- Should probably have less particles overall, when you add more stuff its gonna fill up the screen really fast.
- I don't know if you have something planned for the manual aiming but right now it doesn't really add anything. An option for auto aim + fire would be nice at least.
- The pillars being so large and obscuring things is pretty annoying, you can get shot from hidden enemies and have gems hidden there etc. Also they block your shots but not enemies'? That's mean.
- Enemies' should have some sort of animation effect like your character does.
- I think I'd prefer if the map was infinite/looping.
- Your character feels pretty weak overall, wasn't killing all that much mostly dodging stuff pretty easily. I believe a game like this should be mostly about choosing the right upgrades available (synergies are also nice) and getting overwhelmed when your build isn't enough.
- I'm pretty sure that you're in all the enemies in one at a time at a random position around you. If you look at all the best survivors games they all have hand crafted waves (its also why most have pretty few levels because it takes time to do all that). But it really makes a big difference. So I hope its something you're planning.