This is so *deliciously* crunchy, the dithering filter effect really sells the creep - and makes screenshots look extra nice and dirty at a smaller resolution. I simply must ask, did you make the shader for the jam or is it an asset (that I could find maybe in the godot shaders library)?
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Hey Dreamseed!
Glad you like it!! I didn't make it for the Jam, but did do a little bit of modification to the shader to actually get it working on godot 4.1 and then also just to get it dialed in. You can find the shader here:
https://godotshaders.com/shader/ps1-post-processing/
This was also a great resource for other shaders I messed around with but didn't end up using:
https://github.com/MenacingMecha/godot-psx-style-demo
What I used was a bit of the PSX-lit from the github link on models in the game and then post-processing with the first link to get the dithering :)