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This is so *deliciously* crunchy, the dithering filter effect really sells the creep - and makes screenshots look extra nice and dirty at a smaller resolution. I simply must ask, did you make the shader for the jam or is it an asset (that I could find maybe in the godot shaders library)?

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Hey Dreamseed! 

Glad you like it!! I didn't make it for the Jam, but did do a little bit of modification to the shader to actually get it working on godot 4.1 and then also just to get it dialed in. You can find the shader here:

https://godotshaders.com/shader/ps1-post-processing/

This was also a great resource for other shaders I messed around with but didn't end up using:

https://github.com/MenacingMecha/godot-psx-style-demo


What I used was a bit of the PSX-lit from the github link on models in the game and then post-processing with the first link to get the dithering :)

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Oh cheers for such an extensive reply! This is all very helpful; shaders are a completely foreign language to me still so I'm just in openmouthed awe at folks who're able to make things like shadertoy work for them, so this is super kind of you.
Thanks again, and keep makin' them little games!