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Edit: I'm looking for feedback on two things: the loading screens and the new levels.
Only saw that now. Nothing I can comment on.


Holy smugness. That's hilarious and adorable.

Only played to level 10 (Base of operations) of the second map. Very fun. Has that Nintendo vibe.

Towards the end I'd end up confusing the controls "switch character" and "pick up/poke". If there's no rebinding, it'd be nice to have additional inputs on the keyboard: TAB/S to switch, E/Space to interact, CTRL/P/Enter for time stop; alternatively interact on Enter and time stop on Space... With QWERTZ it's a pain. Even so, ZXC (on a QWERTY board) are too close together to mentally separate the key from the action, especially since X and C both are about switching.

Also, the menu is interactable with the mouse, the level selection map is not.


No commentary video.

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Thanks for playing! Very happy to see the video, it showed me a couple of bugs to fix.

Only played to level 10 (Base of operations) of the second map. Very fun. Has that Nintendo vibe.

I have to do something about that level. Watching your video and with the experience of other people I realized it is a jump in difficulty.

Towards the end I'd end up confusing the controls "switch character" and "pick up/poke". If there's no rebinding, it'd be nice to have additional inputs on the keyboard: TAB/S to switch, E/Space to interact, CTRL/P/Enter for time stop; alternatively interact on Enter and time stop on Space... With QWERTZ it's a pain. Even so, ZXC (on a QWERTY board) are too close together to mentally separate the key from the action, especially since X and C both are about switching.

The game's controls are based in old emulation programs, a lot of people are used to it. In hindsight I should have made use of the spacebar, but I believe it could be a bit late to change it. The controls are re-bindable from the menu. About players forgetting how to switch and which keys to use, I have to figure something, you are not the only one who has reported the issue.

Edit: I'm looking for feedback on two things: the loading screens and the new levels.
Only saw that now. Nothing I can comment on.

It's ok, I appreciate the playthrough anyway. And "no comments" sometimes also means "no problems", which is fine for the loading screens.

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Aaaaaaaaaaaah, ok. I totally missed the "Setup controls" option. I was sure I had checked for it at the beginning. Now looking at it again I remembered why and I missed it again, because I thought it's the header of the menu and not a button, since the text is centered and the form of the button is the same as the menu box. Also, the other options underneath have the checkbox which make it clear that these are clickable. And also, the controls menu is buried a layer deeper than the other options.
Compared to the Screen option which has a drop down arrow. I'd either separate controls into it's own window (4th option), or set the text left bound and add a button graphic (like the back button) with a right arrow -> to make it clear that there's a submenu.

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Oh Lord... Finally beat the Rise and Shine bonus level. Took me almost 15 minutes to figure out the trick. I thought I had to somehow put the fairy down without throwing...

Also finished the test levels. Works well. Not sure about Ice Trap bonus level. I'd assume it's an acutaly trap with the frozen button block? Anyways, that level was somewhat hectic and I failed once or twice because I forgot to press when standing at the flag.

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Thanks for playing the rest of the level! Also sorry for the late response.

Yeah testing showed that the levels are very rough. Some of them will be completely remade. I really iiked how you were messing around in the snowflake level, fun stuff.