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(+1)

I played this with a keyboard, it would probably feel better on a gamepad.

Top speed feels kinda slow.

Rail jumping works well but that the momentum is cancelled while you're in the air feels weird. If you jump at the last moment you'll land on the other rail and go the other way.

Turning around with the arrow keys and then landing should orient you towards that direction too, and crash if you land on your head obviously.

The speed of the game is something I'm still working on. I thought I fixed that rail jumping bug, I'll have to test it some more. I'm torn on having the player bail on a bad landing, but I do want to have a mechanic tied to a good landing to encourage doing tricks.