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It has improved a lot since the last time I played it. Having proper level design made the experience much better. I'm still a bit conflicted on whether vertical focused levels suit this game better than standard side scrolling ones.
The shooting feels okay. Evading is a bit of a weird mechanic, I still haven't gotten the hang of it. I feel like a simple crouching mechanic would fit this game's slow player movement and make dodging some projectiles easier.

The menus are also very nice and well polished. The gameplay visuals are great too.
Overall I didn't have a bad time so I think this game has tons of potential.

Thanks!

crouching mechanic would fit this game's slow player movement

It's actually the opposite, but I need to build up to it more with which will be an extremely difficult task. I wouldn't want player to be stuck in the walking and shooting pitfall (which might be fun but only for limited time), so jumping pushes you towards mid-air combat where you get to control the pacing.