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L'BER Dev

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47
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A member registered Jan 05, 2022 · View creator page →

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Was really fun and addictive as far as VS clones go, I had to stop myself from playing after a while`.
The character art was very charming and the particle effects were a treat.

I've got little feedback so here it is:
For Zelvy the bomb counter over her head would go behind other sprites instead of staying over the top.
Also found some spelling errors in the upgrade screen such as: "Rise your bullts size by 20%", "Rise all elctric damage by 20%" and "Gain the power to cast thunderstrikes at ramdom position"

I don't play coom games so take this with a grain of salt...

The "Sex" part was pretty good and high quality, way more intuitive than the combat.

The combat sucks, the combat system from Dragon Maid was more fun so you should reuse that if you can. Like a mix of both games.

I enjoyed it.

It was fine for a boomer shooter the only feedback I can give you is that exit portal should be more visible and if the magazine/clip is empty and you press fire it should reload your gun automatically instead of forcing you to press reload. A lot of first person shooters with reloading do this because it feels more natural.

It has improved a lot since the last time I played it. Having proper level design made the experience much better. I'm still a bit conflicted on whether vertical focused levels suit this game better than standard side scrolling ones.
The shooting feels okay. Evading is a bit of a weird mechanic, I still haven't gotten the hang of it. I feel like a simple crouching mechanic would fit this game's slow player movement and make dodging some projectiles easier.

The menus are also very nice and well polished. The gameplay visuals are great too.
Overall I didn't have a bad time so I think this game has tons of potential.

It's very well polished, I had no issues with it. 
It's highly addictive and entertaining too, now I understand why all those vtubers have been playing these type of games lately.

(2 edits)

Sorry for the late reply but I took it down because it was too barebones and I felt it already fulfilled its purpose of getting enough feedback via playtests.
I'm planning to upload a newer build that feels more like a proper demo with enemies, hazards, interactive objects, better level design, better controls, better UI, better performance, less bugs, etc. in the near future.

I hope you are looking forward to it!  (*^_^*)

The art is pretty cute but I think that the attack animations need some work, they are too stiff right now. Darkest Dungeon makes great use of poses and sound effects for their attack "animations".

The AI voice was a bit jarring at first but I got used to it, also a couple subtitles did not exactly match what it was saying.

I'm not much of a Darkest Dungeon player but I still really enjoyed it, I can't wait for future content during the next updates. Good luck.

God I really love the visuals, it reminds me of an upscaled PS2 game. It also has good character designs and animations.

Combat was okay but needs some work, some sort of doge or dash wouldn't hurt, also the enemies were too simple and easy. The visual effects looked cool though.

Performance definitely needs some improvements.

Very impressive for something that was put together in such a short amount of time, I can't wait to see it become a full game.

It was actually pretty good, felt nice and polished. 

The gameplay despite being simple was pretty satisfying

The visuals are also simple but still very charming and juicy.

Overall it was really good for a jam game.

The controls felt good and responsive.

I'm not much of a platformer guy so it was pretty challenging at the start due to the amount of hazards so I kinda brute forced my way through it thanks to having a generous amount of health but it still was hard for me but I still really enjoyed it.

The character art and animations were nice, I love the character designs. The level art does need a bit of work though. 

Also Eliza a cute.

I like the enemy design, it's pretty charming. The music was bangin'

The controls are good and responsive, they feel as they should for a boomer shooter

The levels were pretty challenging but fair, I wish there were more ammo drops though. I really enjoyed the meat factory level, the hook part was funny. 

I feel out of the maps once after being cornered to the The Leg enemies in the bathroom on the first level, I couldn't replicate it again so I guess it must have been nothing.

I hope you keep working on it, I wanna see more.

Pretty interesting concept, the controls are fine but personally I would like if there was crouching to duck under some enemy projectiles. I also really like the visuals.

So far my main grip is that if your game is about constantly shooting it's not a great idea to make all the platforms destructible, especially since there's only one way forward or rather upwards so you get stuck having to use the bullet casings to go up most of the time. 

I still enjoyed and I hope you are able to sort out most of the weird level design issues because this game is cool as hell.

The movement and gunplay feel really good, also the graphics are nice for an early build.

It took a while to load the game and there were some stutters at the start but I guess they had something to do with the initial asset loading or something.

Otherwise it was alright even with the some jank, the enemies felt a bit to spongy so I ended up avoided most of them.

The visuals are fine and the maid looks pretty cute.

(2 edits)

Very soulful game, I like it. 

My only gripe is that you can't use "Enter" to select levels and get past the initial level screen while it works everywhere else.

The fairies are really cute tho.

(1 edit)

Pretty good so far reminds me of old PC-98 eastern games. The art is great same for the audio and music.

(Found a bug, if you pause the game while the text is scrolling the text audio will keep playing indefinitely until resuming)

he rolls / 10