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(+1)
  • The low resolution filter is awful. Some text is barely legible. Combining it with anti-aliasing just makes the game look blurry; old games didn't look like this. I also don't think a lower resolution adds anything to a full 3D game.
  • Mouse sensitivity is way too low.
  • I feel like the ammo display should be on the same side of the screen as the gun.
  • Movement feels slow and clunky. Sprinting makes you go forward even if you're holding backwards or not touching the movement keys at all. The dive barely covers any distance and locks you in place for a full second.
  • Shots from the bolt-action rifle seem to just pass through enemies half the time.
  • The bolt-action rifle shoots on its own sometimes.
  • Enemies are harmless if you're outside their tiny firing radius/have space to circle strafe, but damage seems unavoidable if there's enemies coming from multiple directions.
  • Not a fan of the vignette when sprinting.
  • The gunplay feels bad with the low projectile velocity, excessive spread/recoil, and anemic fire rates. The recoil also feels too slow and smooth, and it just tilts the gun upwards without pushing it backwards.

I assume it's just one level with nothing to do after killing all the enemies.

(1 edit)

I can understand there's a lot of frustration in here. I think a lot of what's happening is early development + lackluster features. You really raise some good points though.

Regarding weapons, you're right. A lot of balance elements are poor, and need to be reined in. The recoil is all over the place after the animation overhaul, but I hear you. Oh, and the bolt action rifle's firing is a poorly programmed quality of life behaviour (believe it or not) that's not working as intended.

I don't like where the AI's at either. Tbh the Enemy AI itself is actually not even complete. That's why they go from a relatively harmless state to unloading on you. That's a big next milestone I hope to work on, so I hope you'll see it in a future DD.

Games missing even minor features like Mouse Sensitivity and Resolution settings (or settings in general) are super frustrating, so that's definitely something I'll be adding in time.

Hopefully you'll check the game out again sometime, and the game will give a clearer direction in what to do for the demo. For now it's barely a showcase of some super rough development.

But anyway, thanks for playing! I really appreciate it.