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(+1)

Interesting concept.

  • the way ammo is displayed is nice
  • bullets feel too slow for such a fast game
  • friendly fire is funny
  • aiming and recoil aren't too satisfying, can't exactly pin point
  • didn't make much use of slow motion or combos
  • the movement set seems to complicated for my taste, I'd merge crouch/duck and sliding
  • the pixelized look doesn't look nice
  • How to play-text is hard to read

Getting minor Max Payne/The Opera/The Specialists vibe.


No commentary video.

Thanks for the feedback!

Admittedly, a lot of the visual style is incomplete because it's still really early in development. I'm not happy with a lot of it, so I hope you'll see it when it changes and develops further.

I also get where you're coming from with the gunplay and movement. I'm already busy changing the control scheme to make movement feel smoother. Gunplay is a combination of poor tutorialisation and balance. There's still a lot to be done in that aspect.

Overall, I know it's in a pretty rough state, but thanks for playing!