thanks! Very glad the jokes are landing.
Yeah I do plan to have the boss fight added later on. I've continued to work on it. For the movement, it's the Bonelab -type of physics controller (hexabody). It's the type that I prefer but I'm totally open to expanding the settings to increase customization especially regarding accessibility. Would increasing movement speed (not currently possible), ensuring movement stops immediately rather than having some inertia, and increasing smooth turn rate (already adjustable) be sufficient or are you thinking of something else to increase the snappiness?
Again, really appreciate the feedback. I'm using these VR jams as a way to build up the systems that I can reuse later. It's been working out pretty well.