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(1 edit)

-Using Controller

-Why vocaloid for the main menu? Doesn't exactly fit beyond the animes aesthetic. 

-Not having to hold the sticks before pressing aim feels a lot nicer. Not sure about the locked angles, but it definitely simplifies it. At least for the tutorial I appreciate the infinite amount of tries.

-Emote that comes from character is neat, but it obscures the power meter which is a little annoying.

-Holes in the wall continue to be a plague I see.


-In the same level I accidently put one of the girls in a coma. As you can see the magnet is trying to reach the hole but is instead molesting her. She can still swing though. She persists in coma even after swinging more balls from the blue corner.


-I was able to use the ability I just picked up for some reason, even though the ball was still the first I hit. ie plain ball hits magnet and I can use the magnet power on the very same ball. Even managed to get a hole in one from that, so that's cool but probably unintended.

lololol thank you for the entertaining comment, sorry about the coma.

Yeah there's definitely still holes in the wall and bugs like you mentioned, I'm trying to flesh out the core game mechanics before polishing. Glad to hear not holding sticks and angle snapping simplifies the game and makes it more fun, that's definitely a step in the right direction!! Thank you so much for your feedback, it's going in my notes of things to fix for next DD :)