What activities did you choose for Sarah?
I stayed at the motel first and met toaster lady, then before school I worked a shift at the store.
At school I only studied marine biology three times in a row.
I also got the locks of hair from the grindhole and did the flower lady bossfight idk if that influenced anything.
so my compromise was to make a dedicated area for people such as me who just like to see numbers go up
I think it's fair if people know about it but concentrating the XP farm fights means players might miss the grindhole and accidentally make the game harder for themselves.
It wasn't a problem for me but if you're worried about difficulty it's something to keep in mind.
If you have any particular opinions on the narrative I would love to hear them.
The party scene had me worried because this feels like the kind of game that doesn't pull punches when it comes to horrible things happening to the characters, I hope the girl who invited Sarah gets what's coming to her.
Switching from the countryside to the city makes the setting feel more grounded and less oneiric because there's regular people running around and not just skinned deer and meatgrinder men, the setting is starting to make more sense.
Winters' father being a regular nice guy (at least for now) is a nice contrast to the generational trauma of Sarah's family, although it's 3 acts and like 7 hours into the game and there's still no real progress on the Velouria situation, which is an interesting choice.
It's not a problem, I'm just invested and curious.
That's all, off the top of my head.
Is there some narrative branching path that I missed?