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-Art is good, in a slap dash kind of way.

-Would be nice if pressing tab cycled through units and not just focus the first available unit. It would also be cool to zoom in/out with mouse wheel or something. Being able to toggle all enemy ranges or just being able to click multiple enemies simultaneously for that info would be nice.

-Even at full HP, a heal will still give EXP to the priest. Pretty sure that's unwanted.

-Killed the first two groups, game feels a bit terse but is still fun in the abuse enemy's range & AI kind of way.

-I looked away after I got a level up but when I turned back it then closed itself. Speaking of level ups, it seems the spacing between the columns of stats is a bit wide. Perhaps for just in case it has big numbers.

-Took me a bit to realize that the black tiles are flyable.

-Lost a couple of units to some dumb mistakes but I seem to be able to slow go it easily enough and snowball a couple units.

-I thought I would get used to it but the non monospace font is starting to get to me, in regards to the stats UI.

-Some random archer apparently had astra or something??? He attacked me 5 times in a row and killed Peter. There goes my good warrior. The weird thing is that I couldn't check the status of that enemy because he somehow immediately died afterwards.

-It happened again later with a meteor mage, but he killed 4 people, fuck off kindly. I checked his stats but he had no ability? Pretty fucking annoyed right now. I assume this is a bug then. Since I'm down to just three lads I'm farming the priest for a bit so he won't die when baiting the next mage.


-I used the water to my advantage and managed to beat the guys at the map's top, to the loss of my poor Claire.


-Wait what? I was blocking the guy up top with the priest but instead of just tanking he retaliated and killed him lol. Unsure if it's due to his high stats, intended mechanic, or something else.

-And so I barely make it by killing the last enemy.


So in the end it was an engaging and nail biting experience, but for all the wrong reasons(unless I just missed something). Guess that's it, hope you keep working at it.

(1 edit)

Yeah it is /was bugged. Sorry about that. I'm glad you had fun anyway.

Priests getting exp for healing even at full HP is something I know I need to disable, but I don't think it harms the game very much so I haven't done it.

Closing the levelup page after a while is a relic of back when it just stayed open for a little while instead of being manually closed. I'll make sure to keep it open until the player deliberately closes it in the future.


Edit: Hang on, the priest retaliated? Wew, I really need to fix that then. Healing spells are technically weapons so I guess that allows the code to run that makes them counterattack. Funny.