very nice presentation and game feel. not sure about the font though, feels like you could go for something with a little more personality to match the setting.
disclaimer, i'm dumb and also never really play games like this, so the learning curve was a bit steep (though much much better than the previous version i played on DD50). took me ~20 minutes to clear the tutorial. mostly because i was trying hard to play the game in a technical way. wall jumps and parry both seem a bit difficult to pull off intentionally and i kept getting killed trying to execute them. then i discovered it's much more fun and effective (for me at least) to kind of just play the game in a sloppy way and spam spacebar. discovering you can ride the rockets was a high point for me.
kind of wish there was an at-will healing mechanic like a health flask (but maybe i'm just a wimp). the green healing orbs do give such a small amount of health restoration that it felt disappointing to pick them up.
encountered a weird visual bug where it looked like an enemy sprite got flattened and stretched across the whole screen. tried to grab a screenshot but it was gone before i could.
kept getting killed on the walk-up to the first boss. finally got old galeynd down to 5% health remaining but then died to his rocket attack, big gamer rage moment.
love how damage is represented on the player sprite.
it's a unique setting and want to learn more about the lore. who created the titans and why? when did the bug invasion begin and are there other factions in the world? guess i'll have to get good and find out for myself.
fun game, i'll give it another shot after i play some more demos.