sekiro/tenchu demake in godot? nice.
love the character models, nice simple soulful detailing and animations without being too "try hard". environment textures could use some work though, they appear stretched and they don't match the resolution of the char models. looks like there's some clipping in places where the plaster and stone wall textures overlap
the caltrops are so much fun and i love the animation when you step on them.
deforming mesh grass? heck yeah. collider might stand to be a little bigger though since the grass blades kind of warp in on the player.
played on KB+M so i had to figure out the controls by pressing random buttons. having input detection to switch the tutorial icons from gamepad to KB+M would be nice.
ooh found the katana, sweet. but no parry or backstab :(
>no healing item
unless i'm able to kill an enemy immediately, he will pretty much always kill me first by stunlocking me with his attacks (even punch) and three-shotting me. i don't know if this is intentional or not but the game is pretty hard for this reason. made it to two of the three targets then gave up
camera is way too sensitive for my taste and there's no way to adjust.