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(+1)

I still suck at the bullet mechanic.

  • the pipes leading the way in the tutorial are nice
  • Still would love to have more horizontal space to get the hang of it. Right now I'm basically learning how to play the wrong way by being thrown right into the action, so I'll resort to what works.
  • new enemies are nice
  • platforms are now easier to see
  • Was struggling with the rope mechanic, having to press W/up to attach. Gave me some cramps.
  • I'm still spamming space when jumping
  • no idea how to properly fight the first boss without having the bullet mechanic down
  • on the final boss, I had sometimes trouble seeing the projectiles, they need more contrast against bright backgrounds
  • Can you only ever activate 1 of the upgrades? Or are they all active once unlocked?

I think it's still too tight and cluttered for beginners. With unorthodox mechanics I think it's extra important to give the players space to get used to it. Makes me think of how Portal did it step by step over several levels before you can use both portals.

No commentary video.

Sorry, I still have your previous feedback (which was amazing btw) on the back of my head but I didn't get to fix almost any of that due to /v/3 prep and family stuff.

Space spamming is the bane of my existence, but there wasn't much of it in the video, at least for kicking. If you mean actual jumping then did you feel that it doesn't have enough buffering, it feels unresponsive due to landing delay, or the height is unpredictable with shells?

Can you only ever activate 1 of the upgrades? Or are they all active once unlocked?

All green ones are active. I had to take some shortcuts with UI because upgrade menu was added ~2 hours before DD submission.

What would you suggest for ledge/rope grab button?

Thanks a lot for the video, it will be useful.