very nice game with an interesting gimmick.
something that is worth investigating is adding the "oomph" factor to the hacking execution (aka the shot being fired). compared to normal, hotlike miami -esque shooting, it did not feel as exciting as it could be. for example, even if corner peeking solo enemies clearly goes against the design, it feels more exciting (due to the audio and visuals involved, i'd guess) than doing it correctly.
i'd also consider expanding the gimmick. compare what you have now (even in prototype stage) to deadeye deepfake - what else could you add (that hopefully that dev already didn't) ?
the only other bit of feedback id have is that doors are incredibly narrow and i'd often missjudge their width and hit a corner.
i enjoyed my time and hope to see more done here. i scrolled a bit and i saw that you were testing the waters to see if this is a project worth expanding into - i'd say go for it.