Cute art. The controls that are in place are functional, everything feels smooth - especially the camera controls. Great work.
Are you planning on adding in control groups? It's perfectly playable without, but I definitely found myself trying to make them subconsciously a few times. Took me a second to realize that recon vehicles don't respond to the attack move function. That turned out to be kind of a blessing to sort my units out at the start - the ability to double click a unit type and select all nearby identical units might be nice. I'm an avid RTS and wargame player, but I'm getting old and arthritic so I tend to do everything I can to avoid doing box selections. I accidentally pressed esc trying to pause the game to tab out and write this and closed the window. Oops. I just noticed there's an actual pause button afterwards, thanks for including that.
I can't tell if spotting enemies is working correctly. Do units have conal sight? I can't really tell. It feels like certain enemies would go hidden and become visible at random. I assume that's probably a WIP.
Regardless, it's nice to see a quality RTS in development at aggydaggy. I had fun, I'm looking forward to seeing more and I'll be keeping an eye out for updates in the future.