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(+1)

FYI: Never played these games before. Gave up in the first level after I fell down quite a bit (the umbthteenth time).

  • initial tutorial window has no prompt to close the window
  • Sometimes I couldn't associate the input on the game pad stick with what's on screen. Not always, but sometimes. It felt weird, hard to describe.
  • I don't like the look of the eye. It looks boring for something that's at the center for all of the time.
  • many many many times I would swing-jump in one direction when I only wanted to bring myself into position, so I had to be extra slow with my input to not trigger a swing-jump

Other than that it plays smoothly.


No commentary video.

you can press Y for debug indicators but I still hadn't thought of a good way to display them. I think I have an idea or two now that I could implement to make it more obvious where you are pointing to while looking better. Visuals are really not my forte so if you have any specific suggestions regarding the eye let me know.

(+1)

I can't give you anything specific, but I wouldn't shy away from giving the eye more character and personality. Eyes like that can be cute and expressive. Maybe some simple emoji-like reactions. Depends on what you have in mind for your game.

Thanks, I'll give it some thought