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This game is really polished for three days! The juice, squishing and sound effects make this quite nice to play. I am sure it must have been quite the implementation to get the outlaw to remember your movements, and I also noticed design choices that were very good for anti-cheesing and anti-frustration, such as the fact that the timer prevents you from just waiting as a sitting duck, and the outlaw allowing itself to be reset after several failures to prevent you from softlocking. As others have said, the game in later phases sorta becomes turning off your brain and getting to the gold as fast as you can because the platforming is actually that hard, which leaves not as much space for the tactics aspect and so there is less of the initial puzzling/planning that gives the game its hook, and the sheriff usually has an easy shot to the outlaw. I think these could be fixed with more time and more options on both the outlaw and sheriff, but the game's core is very solid and for three days it is incredible quality, so minor gameplay shortcomings can be tweaked so long as the core loop is engaging, and it is.