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This is a really ambitious game, and it is impressive how many different things got implemented within the time frame of the jam! It is always pretty hard to make open world games like this because of their size, but you managed to deliver a functional and intriguing experience. The music was very good, though sometimes a bit overwhelming, but very atmospheric and set the tone, and mixing it with the lore and sprites of monsters makes you feel an "oh no, something's up" vibe. You could even say the crewmates seem a bit sus. The movement and combat did feel a little floaty, and it was a bit hard to figure out how to progress and what to do at any moment in the game, since the movement and combat itself was mostly repetitive, so that alone isn't really an incentive to move around and explore, so maybe some direction, especially in such a large map, would be nice. It takes time to get hooked into the lore before you actively explore for exploration's sake. That said, that's obviously something that you work on when you have much more time on projects like these, given you need to have an idea of the world as a whole at that point, and so it's no problem if in a jam you just have the world down and a way to navigate it. It's really cool for what is already here!